For Windows

See through the fog of war.

Enemy armies in the fog, Blademasters in Wind Walk, every unit on the minimap, with their health bars. Tick what you want in a small window next to the game.

Same view with units in the fog revealed
Main map with units hidden in the fog Same view with units in the fog revealed OffOn
media/fog-off.gif + fog-on.gif

Features

Turn each one on or off at any time during a match.

Fog of war

Shared vision

The fog clears around every player's units the same way it clears around yours: you see what every player sees, terrain included.

Fog cleared around every player's units
Fog of war with your own vision only Fog cleared around every player's units Other cheatsWarReHook
media/vision.mp4 or vision.gif (clip of toggling it)
or vision-off/-on .webp or .gif pair

Main map

Health bars in the fog

Revealed units get the same health bars as visible enemies, so you know which army is hurt and which hero is about to go down.

Revealed units with health bars
Revealed units without health bars Revealed units with health bars Other cheatsWarReHook
media/healthbars.mp4 or healthbars.gif (clip of toggling it)
or healthbars-off/-on .webp or .gif pair

Main map

Units in the fog of war

Enemy units in the fog are drawn on the map, so you see armies coming, expansions going up and heroes creeping before you ever scout them. They stay unclickable, so nothing you send the other players changes: no desyncs, no getting disconnected mid-game.

Main map

Invisible units

Wind Walk, Shadowmeld, Invisibility and every other undetected unit are drawn like any other unit. No more surprise Blademasters, no more Shades watching your base.

Minimap

Every unit on the minimap

Every unit on the map gets its dot, fog or not. One glance at the corner of the screen shows where every army is.

Every race

Human
Orc
Night Elf
Undead

Works the same whichever race you or your opponents play.

Nothing injected

WarReHook runs outside the game, in its own small window. No code goes into the game: it only reads and writes the game's memory.

No desyncs

A desync gets you disconnected from the game by Battle.net. Other map hacks let you click units your game isn't supposed to see; the other players' games can't agree with that selection or order, and you're out. WarReHook only changes what your screen draws: vision data, selections and orders, everything the players' games compare, stay exactly as the game made them.

Nothing on disk

No game files are changed. Everything lives in memory and is gone when the game closes.

Set and forget

Leave the window open across matches and game restarts. It reconnects to the game on every click.

How to use

One file, no installer: warrehook.exe.

  1. Start Warcraft IIILaunch the game as usual.
  2. Run warrehook.exeDouble-click it and the WarReHook window opens. Run it as administrator only if the game runs as administrator.
  3. Log inThe first time, choose Register and enter a username, a password and the license key you got after paying. Tick Remember me and it signs in by itself from then on.
  4. Start a match and press RefreshTick the features you want, or Enable all; Revert all undoes everything. Most of the game's code only becomes available once a match runs, so features show "not available" until then.
The WarReHook window, every feature ticked
One checkbox per feature.

Requirements

Get WarReHook

A monthly subscription. No email, no sign-up here: pay with Monero and your license key and download unlock by themselves.

$15 / month

 

  • Fog reveal, invisible units, full minimap
  • Health bars in fog, shared vision
  • Nothing injected into the game
  • No email: pay with Monero, get your key right away
  • 30 days per payment, no auto-renewal: pay again to add more
or
Under construction

Card and PayPal payments are being built. Monero only for now.

FAQ

 

Does it work on Linux?

WarReHook is made for Windows. It is developed against the game running under Proton/Wine, where it works too, but Windows is what it's built and supported for.

Does it modify game files?

No. Everything happens in the game's memory. When the game exits the changes are gone, so you tick the features again after each launch; the WarReHook window can stay open in between.

Will it desync the game?

No. Multiplayer Warcraft III keeps every player's game in step and checks that they agree. When one player's game stops agreeing with the others, that's a desync, and the Battle.net server disconnects that player from the match. That's how other map hacks get you kicked: they let you select or right-click units your game isn't supposed to see, your game sends that, and the other players' games, which know you can't see those units, disagree. WarReHook changes only drawing: the fog data the games check against each other is untouched, and revealed units can't be selected or right-clicked, so you never send a selection or order the other games would disagree with.

Why can't I click revealed units?

That's on purpose. Selection, hover and targeting use the game's real visibility, which WarReHook leaves alone. Revealed units are there to see, not to click: clicking a unit your game isn't supposed to see is exactly what desyncs other map hacks and gets you disconnected.

The window says "not available"

Either no match is running yet (start one and press Refresh), or the game was just updated and WarReHook doesn't support the new version yet. Once it does, log out and back in to pick it up.

What is the license key for?

You get it on this page right after paying. Redeem it once in WarReHook's window (Register) to create your login; that login then works on the computer you registered it on. Lost your key? Open your order link again: the key stays there.

How does the subscription work?

Each payment gives you a key for 30 days. Monero can't charge you again by itself, so nothing renews automatically: before your time runs out, buy again here and enter the new key in WarReHook's window under Add key (same username and password). The days are added to your account. If it already ran out, WarReHook asks you to log in again; Add key brings it back.

Is it safe to use online?

No. See the warning below.

Warning: WarReHook modifies a live game client. Using it in online games on Battle.net is cheating, violates Blizzard's terms of service, and gets accounts banned. It is meant for offline play, custom games and reverse-engineering research. You use it at your own risk.